<!DOCTYPE html
		PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
		"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
	<link rel="stylesheet" type="text/css" href="Game.css"/>
	<title>Effects</title>
	<!-- script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script -->
	<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.js"></script>
	<script type="text/javascript" src="Timeout.js"></script>
	<script type="text/javascript" src="Effects.js"></script>
<script>
var Log = function(params) {
	console.log(params);
};

(function($){
$(function(){

	var Char = function() {
	
	};
	var caster = new Char();
	var target = new Char();
	var debuffs = new Effects.Collection();
	var buffs = new Effects.Collection();

	var effect_p = Effects.Debuffs.knockdown;
	effect_p.caster = caster;
	effect_p.target = target;
	debuffs.Add(effect_p);

	effect_p = Effects.Debuffs.ignite;
	effect_p.caster = caster;
	effect_p.target = target;
	debuffs.Add(effect_p);

	effect_p = Effects.Buffs.strengthen;
	effect_p.caster = caster;
	effect_p.target = target;
	buffs.Add(effect_p);

	console.log(debuffs.Knockdown());

	console.log(buffs.PowerMultiplyTotal());
})
})(jQuery);
</script>	
</head>
<body id="home" class="">

</body>
</html>